Used for farming Helium and Fluffy Exp outside of Dailies. These runs dont usually take more than 2 hours. You do still have to run Unique Maps (like Wall and Dimension of Anger) manually though.In this guide some terminology is used that you may not know, so I will explain it here. I went with Map at Zones 12 and 15, create a (rather low cost) Map, Repeat for all Items, Exit to World, and repeat both every 10 Zones.Īlso Map At Zone 145 Cell 90, so I don´t accidentally complete Nom if I want to do Nom Void Maps. Map at Zone basically allows you to automate a lot of the earlygame.īuildings and Geneticists are the only parts left you have to manage yourself at that point, those will unlock at Z170 and 180 I think. (those are very hard or impossible at Z145 Nom, depending on progress, due to Attacking first in Spite of Nom) You should probably only sacrifice a Deadly type Void Map for this (although it will take you quite a bit of farming for metal, you need all or almost all weapon prestiges depending on progress), If you can, run a Z150 Void Map, which unlocks "Map at Zone".Īlthough if you´re running Nom and complete Void Maps on Z145 for the Helium If repeating the challenges every few days is the game I have to go with it.Īnother hopefully great tip (because I´ve unlocked it too just a couple of hours ago): Guess I underestimated the idling part of the game - just take a look every few hours to run maps (which can be automated later I believe) and upgrade Gigastations. I finished the progression from ~130 to having finished the zone 150 Mapology challenge in one day. Thank you for sharing your personal opinion on how you would categorize the zones people love to hear what other people consider whatever stuff for themselves. I remember that I was done with Life (that I hated from the depths of my hearth) in less than two days and from there moved to next challenges, never spending more than a few days repeating the same. That aside I don't remember any real slow down until I was in the late 400 early 500. I would definitly categorize zone 130 as early game. Originally posted by Reformatio:There are plenty of early game guides and then Spire (zone 200) but the midgames is just grind and you cannot do much I believe. So that´s basically 2 to 2,5 Coordinations per Coordinated Level at your point, compared to Carpentry (which was previously the most important perk) only giving about 0,5 Coordinations per Level (although also extra Resources from Jobs and Loot) Each Level gives you an extra Coordination every ~60 Zones I think. 60k (with Nom) is my Top He/hr so far.ĭo you spend a lot of Helium in Coordinated?īecause you should spend half or maybe even more in that perk. I have a highest Zone of 151, and completed Mapology and 2 Nom Runs already, so you should be able to do so too.Īltough rerunning Crushed or even Life might still give higher Helium per hour than Nom due to being much faster. (I plan on doing the first round of C^2 runs when unlocking Toxicity at Z 165, which is an absolutely brutal challenge, but with an reward of up to x16,25 Helium for your last Zones and ideally also your Void Maps.), However maybe I am just doing longer runs compared to you (mostly 1-2 days), because with currently 11,5M Helium and currently no C^2s done yet I wasn´t that active though, so maybe that explains something, and I also don´t remember what my strategy was in regards to when to do C^2s, only that I pushed all normal ones to Z200 before progressing in the Spire. I think I was progressing rather slow around Zone 140-200. On Kongregate, before I stupidly lost my save :-(, where I was just about to beat Spire 1,
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